平台间共享代码
With Kotlin Multiplatform, you can share the code using the mechanisms Kotlin provides:
- Share code among all platforms used in your project. Use it for sharing the common business logic that applies to all platforms.
- Share code among some platforms included in your project but not all. You can reuse code in similar platforms with a help of the hierarchical structure.
If you need to access platform-specific APIs from the shared code, use the Kotlin mechanism of expected and actual declarations.
对所有平台共享代码
If you have business logic that is common for all platforms, you don't need to write the same code for each platform – just share it in the common source set.
Some dependencies for source sets are set by default. You don't need to specify any dependsOn
relations manually:
- For all platform-specific source sets that depend on the common source set, such as
jvmMain
,macosX64Main
, and others. - Between the
main
andtest
source sets of a particular target, such asandroidMain
andandroidUnitTest
.
If you need to access platform-specific APIs from the shared code, use the Kotlin mechanism of expected and actual declarations.
对相似平台共享代码
You often need to create several native targets that could potentially reuse a lot of the common logic and third-party APIs.
For example, in a typical multiplatform project targeting iOS, there are two iOS-related targets: one is for iOS ARM64 devices, the other is for the x64 simulator. They have separate platform-specific source sets, but in practice there is rarely a need for different code for the device and simulator, and their dependencies are much the same. So iOS-specific code could be shared between them.
Evidently, in this setup it would be desirable to have a shared source set for two iOS targets, with Kotlin/Native code that could still directly call any of the APIs that are common to both the iOS device and the simulator.
In this case, you can share code across native targets in your project using the hierarchical structure using one of the following ways:
Learn more about sharing code in libraries and connecting platform-specific libraries.
在库中共享代码
Thanks to the hierarchical project structure, libraries can also provide common APIs for a subset of targets. When a library is published, the API of its intermediate source sets is embedded into the library artifacts along with information about the project structure. When you use this library, the intermediate source sets of your project access only those APIs of the library which are available to the targets of each source set.
For example, check out the following source set hierarchy from the kotlinx.coroutines
repository:
The concurrent
source set declares the function runBlocking and is compiled for the JVM and the native targets.
Once the kotlinx.coroutines
library is updated and published with the hierarchical project structure, you can depend on
it and call runBlocking
from a source set that is shared between the JVM and native targets since it matches the
"targets signature" of the library's concurrent
source set.
Connect platform-specific libraries
To share more native code without being limited by platform-specific dependencies, connect platform-specific libraries. Libraries shipped with Kotlin/Native (like Foundation, UIKit, and POSIX) are available in shared source sets by default.
In addition, if you use the Kotlin CocoaPods Gradle plugin in your projects,
you can work with third-party native libraries consumed with the cinterop
mechanism.
下一步做什么?
- Check out examples of code sharing using the Kotlin mechanism of expect and actual declarations
- Learn more about hierarchical project structure
- See our recommendations on naming source files in multiplatform projects